| apply(const BLCoordinateTransform &parentTransform) | BLCoordinateTransform | [inline] |
| BLCoordinateTransform() | BLCoordinateTransform | [inline] |
| BLCoordinateTransform(const G4ThreeVector &pos) | BLCoordinateTransform | [inline] |
| BLCoordinateTransform(const G4RotationMatrix &rot, const G4ThreeVector &pos) | BLCoordinateTransform | [inline] |
| BLCoordinateTransform(const G4RotationMatrix *rot, const G4ThreeVector &pos) | BLCoordinateTransform | [inline] |
| checkRotation() | BLCoordinateTransform | [inline, private] |
| getGlobal(const G4double local[4], G4double global[4]) const | BLCoordinateTransform | [inline] |
| getGlobal(const G4ThreeVector &local, G4ThreeVector &global) const | BLCoordinateTransform | [inline] |
| getLocal(G4double local[4], const G4double global[4]) const | BLCoordinateTransform | [inline] |
| getLocal(G4ThreeVector &local, const G4ThreeVector &global) const | BLCoordinateTransform | [inline] |
| getPosition() | BLCoordinateTransform | [inline] |
| getRotation() | BLCoordinateTransform | [inline] |
| getRotationInverse() | BLCoordinateTransform | [inline] |
| isRotated() const | BLCoordinateTransform | [inline] |
| position | BLCoordinateTransform | [private] |
| rot_l2p | BLCoordinateTransform | [private] |
| rot_p2l | BLCoordinateTransform | [private] |
| rotated | BLCoordinateTransform | [private] |